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Traveller-digest    Thursday, December 30 1999    Volume 1999 : Number 1604<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Drawing Program<BR>
Re: Keyboard kills & misc<BR>
Re: Drawing Program<BR>
Re: Why use .jpg?<BR>
Re: 3I Sports<BR>
Re: Re Image Formats<BR>
Re: Gunnery<BR>
Re: Sac'to? (Was Re: SF Trav game)<BR>
Re: Traveller-digest V1999 #1601<BR>
unsubscribe<BR>
Re: Traveller-digest V1999 #1601<BR>
Re: Hiding education :was Geographical idiocy<BR>
Re: Sac'to? (Was Re: SF Trav game)<BR>
Re: 3I Sports <BR>
Re: Art and attraction<BR>
Re: random acts of sitcom<BR>
Re: Sac'to? (Was Re: SF Trav game)<BR>
Re: Chow-chow-chow back on topic!<BR>
Re: Traveller-digest V1999 #1601<BR>
Re: GURPS:Trav ships<BR>
OT: Houston Area Actor/Actress Needed<BR>
Re: GURPS:Trav ships<BR>
re: Why use .jpg?<BR>
art and attraction<BR>
Re: Drawing Program<BR>
Re: Drawing Program<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 00:06:18 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: Drawing Program<BR>
<BR>
At 13:09 -0500 25/12/99, "Jory Earl" <j-man@iname.com> wrote:<BR>
>Good point Leonard, but by the time I even knew what OS/2 was or could<BR>
>afford to buy an operating system, it was already dead and buried.<BR>
<BR>
Calling it OS/2 'Warp' made me laugh. Compared to Win3.1x it was slow <BR>
and memory heavy.<BR>
<BR>
Not that I objected to an attempt to crack the Wintel hegemony though.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
"We tell the tales of heroes to remind ourselves that we too<BR>
can be great" - John Wick, 7th Sea<BR>
http://www.cybergoths.u-net.com   http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 19:35:49 -0500<BR>
From: Kurt Feltenberger <kurt@blazenet.net><BR>
Subject: Re: Keyboard kills & misc<BR>
<BR>
At 02:52 PM 12/29/99 -0600, you wrote:<BR>
<BR>
> >Nah, Sable is a mercenary.<BR>
> ><BR>
> >(Mike Grell's comic series from the eighties)<BR>
> ><BR>
><BR>
>And here I was thinking I was the only person to own a complete John Sable,<BR>
>Freelance set of Comics. There must be two of us in the world :)<BR>
<BR>
Nope.  There's three.  And the TV series that was done never gave the <BR>
comics justice...<BR>
<BR>
Kurt Feltenberger<BR>
kurt@blazenet.net<BR>
Morrow Project Campaign http://www.sol-3.net<BR>
WT-L Support Pages http://www.sol-3.net/wt-l<BR>
<BR>
"To our Country! In her intercourse with foreign nations,<BR>
      may she always be in the right, but our country, right or wrong!"<BR>
~Stephen Decatur<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 18:37:09 -0600<BR>
From: "Thomas Vickers" <redroach@flex.net><BR>
Subject: Re: Drawing Program<BR>
<BR>
><BR>
>Feel the same about the Atari TOS machines (ST/Falcon). Did the Amiga<BR>
>have the same rumours as Atari did about a PPC version when Commodore<BR>
>died?<BR>
><BR>
<BR>
Even after Commodore died in the US, I think either them or a German firm<BR>
was making Amigas in Europe.  Gateway purchased the whole facility or so I<BR>
was lead to believe.  The truth being that they probably wanted the<BR>
manufactoring capalities, but<BR>
had to get the Amiga to get the goods<BR>
<BR>
Just another Amiga rumor  :)<BR>
<BR>
TV<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 00:46:33 -0000<BR>
From: "Nick Bradbeer" <nickb@ndirect.co.uk><BR>
Subject: Re: Why use .jpg?<BR>
<BR>
>To be honest, Acrobat PDF is the best format to ensure accuracy.<BR>
>Downside is that you need Illustrator or Photoshop(?) to edit the<BR>
>resulting file.<BR>
<BR>
<BR>
Corel 8 will save .pdf format. I'm having problems trying to edit existing<BR>
.pdf's though.<BR>
<BR>
Nick<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 00:47:12 -0000<BR>
From: "Nick Bradbeer" <nickb@ndirect.co.uk><BR>
Subject: Re: 3I Sports<BR>
<BR>
>Do you mean 'Edge of Darkness', the BBC TV series about illicit<BR>
>plutonium production by a formerly state owned nuclear fuel company<BR>
>bought by US venture capital?<BR>
<BR>
<BR>
Now, I wonder why you remember that?<BR>
<BR>
NB<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 16:10:09 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Re Image Formats<BR>
<BR>
In mail you write:<BR>
<BR>
> The benefits that GIF"s have over JPGs for web use are support for<BR>
> "see-thru" colours and animation, and they use "lossless" compression. But<BR>
> of course they are only "lossless" if the original picture is one of the<BR>
> limited number of supported formats. If it isn't, and most non-digital<BR>
> photographs aren't, then saving a picture as a GIF will cause you to lose<BR>
> definition.<BR>
<BR>
Excuse me? If the original has more than 256 colors, then, yes GIF will<BR>
lose detail. But GIF is *not* limited (at least in any serious mannar)<BR>
as to image *size*. I have a couple of GIF files that were produced by<BR>
converting output from some CAD-like application. They are several<BR>
*thousand* pixels on a side. <BR>
<BR>
GIF will "waste" a bit of space if the number of colors isn't a<BR>
multiple of 2. But that's pretty trivial. It can handle anything from<BR>
mono to 256 colors.<BR>
<BR>
PNG goes all the way to 32-bit color, so it doesn't even have *that*<BR>
limitation. <BR>
<BR>
>> They are generally fairly low in overhead.<BR>
><BR>
> JPEG really has no more overhead than GIF, except that a heavily compressed<BR>
> one might take a little longer to save and display. OTOH, a non-compresed<BR>
> one should display faster, as it is basically a straight bitmap.<BR>
<BR>
JPEGs seem to use a *lot* more CPU than GIFs. I base this on having<BR>
dealt with both on "underpowered" systems. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 01:01:19 -0000<BR>
From: "Nick Bradbeer" <nickb@ndirect.co.uk><BR>
Subject: Re: Gunnery<BR>
<BR>
>>Can anyone throw in a plausible explanation?<BR>
><BR>
>Lousy editing by Imperium Games? Nah! That can't be true!<BR>
<BR>
<BR>
Argh! I *hate* that whole book! Just reading through it actually makes me<BR>
angry. Not angry because I paid money for it, or because it's not what I<BR>
hoped it would be, but because of the little snippets of 'flavour text'<BR>
which I can't believe were edited by anyone at all (especially not by a<BR>
Traveller player - apologies if any of the authors are on this list). The<BR>
snippets which say things like;<BR>
<BR>
"Gunnies are a unique breed, and Turret Gunnies are usually the toughest,<BR>
most fearless men on any ship (even though most of their crewmantes think<BR>
them insane). Enemy ships like to target the turret bubbles for practice and<BR>
the life expentancy of a turrret gun specialist, from the time his ship<BR>
engages the enemy until he dies in breathless agony, is about seven<BR>
minutes."<BR>
<BR>
"If your scenario calls for large quantities of children, a deck dedicated<BR>
to play may be necessary. Playrooms should be designed with an eye toward<BR>
teaching survival skills to groups of different ages, and they must be fun."<BR>
<BR>
And, of course, the infamous pneumatic spinal-mount control chair.<BR>
"Like the gunnies who man the turrets, it takes a unique person to sit in<BR>
the control chair for the spinal weapons. The job requires strength,<BR>
desterity and fast reaction time, as well as a highly developed sense of<BR>
motion and direction. The crewmen who sit at the side stations <the ones<BR>
monitoring his vital signs> are usually the next to occupy the weaponeer's<BR>
chair, and are trained to take over the firing position in an emergency."<BR>
<BR>
Sadly, I'm incapable of throwing anything away, so the book is still with<BR>
me.<BR>
<BR>
</irrationalranting><BR>
<BR>
Nick<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 01:02:51 -0000<BR>
From: "Nick Bradbeer" <nickb@ndirect.co.uk><BR>
Subject: Re: Sac'to? (Was Re: SF Trav game)<BR>
<BR>
>There is a con adventure on the BITS website at the moment....<BR>
>http://www.bits.org.uk/ and it will be disappearing after 01/01/2000<BR>
<BR>
<BR>
We're going to get this one in the next BITS newsletter, aren't we?<BR>
<BR>
If not, then I'll run over and download it before it goes.<BR>
<BR>
Nick<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 20:45:03 EST<BR>
From: GDWGAMES@aol.com<BR>
Subject: Re: Traveller-digest V1999 #1601<BR>
<BR>
In a message dated 99-12-29 14:32:54 EST, you write:<BR>
<BR>
<< > >Can we have some ethnically diverse GUYS in sexy outfits please?<BR>
 > <snippage> I'll go for the sexy skintight leotard, ........  >><BR>
<BR>
Most artists, being male and not getting out much, prefer to draw women -- go <BR>
figure <BR>
        :  )<BR>
<BR>
LKW<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 17:55:15 -0800<BR>
From: "Edward C. Anderson" <dalthor@calweb.com><BR>
Subject: unsubscribe<BR>
<BR>
unsubscribe<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 20:55:25 EST<BR>
From: GDWGAMES@aol.com<BR>
Subject: Re: Traveller-digest V1999 #1601<BR>
<BR>
In a message dated 99-12-29 14:32:54 EST, Kenji writes:<BR>
<BR>
<< I will wait breathlessly for the first Traveller art to depict the<BR>
 Intrepid Adventurers with potbellies and cellulite. >><BR>
<BR>
This was done in the artwork accompanying a Martian Metals ad in the early <BR>
1980s -- depicting an extremely corpulent adventurer in a floral shirt. Paul <BR>
Jaquays, I believe, did the art. The figure was part of their line also.<BR>
<BR>
LKW<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 17:57:57<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Hiding education :was Geographical idiocy<BR>
<BR>
At 10:51 PM 12/29/1999 +0000, you wrote:<BR>
>At 20:51 -0500 23/12/99, "Douglas E. Berry" <BR>
><gridlore@pop.mindspring.com> wrote:<BR>
>>Music is a wonderful way to learn, and it sticks things in your head.  For<BR>
>>example, Kirsten and I were horrified to discover that we both remember the<BR>
>>words to the Dukes of Hazzard theme.<BR>
><BR>
>What about 'the Fall Guy'?<BR>
<BR>
Never watched it, but I'm willing I can kill a few keyboards with:<BR>
<BR>
"Love, exciting and new<BR>
Come aboard, we're expecting youuuu..."<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 21:58:35 -0500<BR>
From: "Michael Peters" <travelleri@home.com><BR>
Subject: Re: Sac'to? (Was Re: SF Trav game)<BR>
<BR>
- ----- Original Message -----<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Wednesday, December 29, 1999 6:13 PM<BR>
Subject: Re: Sac'to? (Was Re: SF Trav game)<BR>
<BR>
<BR>
> There is a con adventure on the BITS website at the moment....<BR>
> http://www.bits.org.uk/ and it will be disappearing after 01/01/2000<BR>
><BR>
Hummm! Dom I hope yur referring to the fact that your going to take it down<BR>
on the first, and not that the (hopefully) mythical Y2K bug will help.<BR>
<BR>
Mike (pandering to the alarmists in their bomb shelters crowd)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 20:19:21 -0700<BR>
From: "Keven R. Pittsinger" <jamstar@ctaz.com><BR>
Subject: Re: 3I Sports <BR>
<BR>
> At 22:35 -0500 23/12/99, Frank Pitt" <frankie@mundens.gen.nz> wrote:<BR>
> >Damn, now you've got me free associating old UK TV Shows now, anyone<BR>
> >remember "Heart of Darkness"  ? And the "sequel" about BSE, which came out<BR>
> >before the big BSE scare ?<BR>
> <BR>
> Do you mean 'Edge of Darkness', the BBC TV series about illicit <BR>
> plutonium production by a formerly state owned nuclear fuel company <BR>
> bought by US venture capital?<BR>
<BR>
'Heart of Darkness' was a Joseph Conrad story that got adapted for the script of 'Apocalypse Now'.<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 21:24:01 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Re: Art and attraction<BR>
<BR>
> >I will wait breathlessly for the first Traveller art to depict the<BR>
> >Intrepid Adventurers with potbellies and cellulite.<BR>
<BR>
<BR>
IIRC, the portraits were actually done from what the players themselves<BR>
looked like. Or wait, was that just the staff of DGP?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 20:36:31 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: random acts of sitcom<BR>
<BR>
>Worst and most vicious of all are the big hyena-like critters with plant<BR>
>like protusions growing out of their shoulder blades and cranium...<BR>
><BR>
>yes...<BR>
><BR>
>the justfiably dreaded Grassy Gnoll...<BR>
<BR>
*splort!*  There goes another keyboard... Thanks, Kiri...  <BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 22:38:53 -0500<BR>
From: "Thom Harris" <thomharr@mediaone.net><BR>
Subject: Re: Sac'to? (Was Re: SF Trav game)<BR>
<BR>
Already grabbed the adventure Dom, thanks. I am going to contact a few guys<BR>
here that I know played Traveller in another life and the few TML'rs in the<BR>
area. When I get that done I will have an idea of how many, when and where.<BR>
I'm hoping to get about 6-10 players and one GM in a cluster sometime during<BR>
the 3 days of the con. If that happens I will give you a yell about some<BR>
material to take to the con. What a guy you are to offer! Thanks again.<BR>
<BR>
Thom<BR>
<BR>
- ----- Original Message -----<BR>
From: "SD Mooney" <dom@cybergoths.u-net.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Wednesday, December 29, 1999 6:13 PM<BR>
Subject: Re: Sac'to? (Was Re: SF Trav game)<BR>
<BR>
<BR>
> At 0:55 -0500 24/12/99, "Thom Harris" <thomharr@mediaone.net> wrote:<BR>
><BR>
> >The best in New England is coming up in late Feb 2000. It will take place<BR>
in<BR>
> >Andover, MA and this is the 14th consecutive year. You can get all the<BR>
info<BR>
> >at http://www.totalcon.com with schedules and events listed. There isn't<BR>
ANY<BR>
> >Traveller scheduled to be played right now but I am good friends with one<BR>
of<BR>
> >the founding fathers (Mark Dowdy) and have participated in every<BR>
convention<BR>
> >for the last ten years. It has grown to rank about second in size in the<BR>
> >U.S. If you are interested then send me an email at<BR>
> >thomharr@mediaone.net and I'll certainly do my best to get a table<BR>
> >added.<BR>
><BR>
> If you get something going, I suspect I can get some support material<BR>
> for you from BITS (con adventures etc). Just let me know.<BR>
><BR>
> There is a con adventure on the BITS website at the moment....<BR>
> http://www.bits.org.uk/ and it will be disappearing after 01/01/2000<BR>
><BR>
> Dom<BR>
><BR>
> ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
> "We tell the tales of heroes to remind ourselves that we too<BR>
> can be great" - John Wick, 7th Sea<BR>
> http://www.cybergoths.u-net.com   http://www.bits.org.uk/<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 20:39:55 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Chow-chow-chow back on topic!<BR>
<BR>
>>world?   Can you imagine being at a diplomatic event and finding out WHAT<BR>
>>that stuff on the party tray actually is?<BR>
><BR>
>All I'll say on this is "Hiver 'corn dogs'".<BR>
<BR>
I've seen the references to that in Survival Margin -- can someone please<BR>
explain it to me? What it it with Hivers and corn dogs?<BR>
<BR>
<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 23:13:59 -0500<BR>
From: "DaveShayne" <daveshayne@email.msn.com><BR>
Subject: Re: Traveller-digest V1999 #1601<BR>
<BR>
>Date: Wed, 29 Dec 1999 10:06:02 -0500 (EST)<BR>
>From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
>Subject: Re: Ethnic confusion<BR>
><BR>
>On Wed, 29 Dec 1999, Robert Prior wrote:<BR>
><BR>
>> >Does that really surprise you?  If the mere idea of cloning raises<BR>
>> >world-wide reaction, imagine the storm over attempts to create<BR>
>> >"monkey man!"  Okay, *I* know that's a misnomer, but I can see the<BR>
>> >screaming headlines now.<BR>
>><BR>
>> Actually, yes I am surprised. I can see not publishing the results,<BR>
though,<BR>
>> so I suppose it might have been done and we just haven't heard about it.<BR>
><BR>
>A biomedical researcher doing experiments (with what money, pray tell) and<BR>
>then *not* publishing all about it?  Hahahahahahahahaha!<BR>
><BR>
>Kenji<BR>
<BR>
<BR>
They might not publish, But for damn' sure they'll seek a patent.<BR>
<BR>
David Shayne<BR>
<BR>
++++++++++++++++++++<BR>
Veni, Vidi, Vaca.<BR>
I came, I saw, I had a cow<BR>
  - Bart Caeser<BR>
++++++++++++++++++++<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 23:10:25 -0500<BR>
From: "Terry Carlino" <carlino@home.com><BR>
Subject: Re: GURPS:Trav ships<BR>
<BR>
>>Date: Wed, 29 Dec 1999 09:20:46 -0400<BR>
>>From: Les_Howie@keane.com<BR>
>>Subject: GURPS:Trav ships<BR>
>><BR>
>>Would some kind soul please fill me in on how ship design and combat work<BR>
in<BR>
>>GURPS:Traveller.<BR>
<BR>
>Could you be more specific? Are you sitting confused with a copy of GT in<BR>
>your lap, or are you curious as to what the differences from previous<BR>
>versions may be (say, before you buy it)?<BR>
<BR>
>Assuming the latter, GT uses simplified versions of the rules for vehiclel<BR>
design >and combat from GURPS Vehicles, optimized for starships and space<BR>
>combat.<BR>
<BR>
>One significant drawback of the modular approach was that a "slice" of<BR>
>power plant was included in each module to meet its power requirements.<BR>
>This eliminates recursive power calculations, but the resulting designs are<BR>
>over-powered (they can run *all* systems simultaneously, whether needed or<BR>
>not), the size of the power plant is obscured (bad when you're trying to<BR>
>create deck plans), and minor changes in the configuration (e.g., swapping<BR>
>turret lasers for missile racks) actually cause the size of the power plant<BR>
>to change as well. The modular design system in GURPS Space, 3d Edition, is<BR>
>a refinement of that in GT. With separate power plants and power<BR>
>requirements, it is much more elegant.<BR>
><BR>
From GURPS Traveller Second Edition:<BR>
<BR>
	"The base weight, volume and the reactor core cost are included in the<BR>
engineering module that every vessel requires....(Power plant slices<BR>
actually within turrets and bays represent the necessary power conduit<BR>
connections.)"<BR>
<BR>
As for being able to run **all** systems simultaneously, Star Trek<BR>
notwithstanding, as an old Navy man I can tell you no seaman would dream of<BR>
serving on a ship that didn't have excess power generation capability. I can<BR>
only assume that spacers would feel the same. Remember fusion power is<BR>
cheap. Fuel for jump is expensive (at least in terms of tankage and such).<BR>
But power itself is cheap. (A milieu 0 campaign might be different, but in<BR>
the Twelfth Century Imperial an undamaged ship should never want for power.)<BR>
<BR>
<BR>
Terry C<BR>
All that is Gold does not glitter<BR>
Not all who travel are lost<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 22:35:02 -0600<BR>
From: Kenneth Bearden -- Walker Jane Productions <dreamer@brokersys.com><BR>
Subject: OT: Houston Area Actor/Actress Needed<BR>
<BR>
This is way off topic for Traveller, but I know a lot of you here...and<BR>
you never know who someone will know.<BR>
<BR>
If any of you know of an actor or actress who would be interested in<BR>
this part, please send them my way.<BR>
<BR>
Thanks,<BR>
<BR>
KB<BR>
<BR>
=====================<BR>
<BR>
WJP Looking For Actor/Actress In Houston Area:<BR>
<BR>
I need a boisterous actor or actress to carry a corporate video project<BR>
we're doing for Merrill Lynch.<BR>
<BR>
This is a rush project that we were handed last Thursday, and the<BR>
actress we had lined up has been called away for a shoot in LA.<BR>
<BR>
Production runs through next week, January 3-7, although shooting time<BR>
is subject to change a bit due to an uncertain shooting environment.<BR>
We're looking for someone who is flexible, easy to work with, and<BR>
funny.  The project is an "over-the-top" mini-movie showcasing award<BR>
recipients.<BR>
<BR>
The actor/actress cast in this production will be paid a flat fee.  The<BR>
role is not a hard one to pull off as long as the character is "zany".<BR>
<BR>
We are willing to cast a non-professional looking to start a career.<BR>
Time is short, and I'm looking to have this part filled by Monday,<BR>
January 3rd--earlier if possible.<BR>
<BR>
Anyone interested is this role should contact me directly either by<BR>
e-mail or phone (listed below).  Production will take place in Houston.<BR>
<BR>
Kenneth Bearden<BR>
Walker Jane Productions<BR>
e-mail:  dreamer@brokersys.com<BR>
phone:  713-615-4932<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 23:44:05 -0500<BR>
From: "Michael Peters" <travelleri@home.com><BR>
Subject: Re: GURPS:Trav ships<BR>
<BR>
- ----- Original Message -----<BR>
From: Terry Carlino <carlino@home.com><BR>
To: Traveller Mailing list <traveller@mpgn.com><BR>
Sent: Wednesday, December 29, 1999 11:10 PM<BR>
Subject: Re: GURPS:Trav ships<BR>
<BR>
<BR>
> >>Date: Wed, 29 Dec 1999 09:20:46 -0400<BR>
> >>From: Les_Howie@keane.com<BR>
> >>Subject: GURPS:Trav ships<BR>
<snipped><BR>
<BR>
> >One significant drawback of the modular approach was that a "slice" of<BR>
> >power plant was included in each module to meet its power requirements.<BR>
> >This eliminates recursive power calculations, but the resulting designs<BR>
are<BR>
> >over-powered (they can run *all* systems simultaneously, whether needed<BR>
or<BR>
> >not), the size of the power plant is obscured (bad when you're trying to<BR>
> >create deck plans), and minor changes in the configuration (e.g.,<BR>
swapping<BR>
> >turret lasers for missile racks) actually cause the size of the power<BR>
plant<BR>
> >to change as well. The modular design system in GURPS Space, 3d Edition,<BR>
is<BR>
> >a refinement of that in GT. With separate power plants and power<BR>
> >requirements, it is much more elegant.<BR>
> ><BR>
> From GURPS Traveller Second Edition:<BR>
><BR>
> As for being able to run **all** systems simultaneously, Star Trek<BR>
> notwithstanding, as an old Navy man I can tell you no seaman would dream<BR>
of<BR>
> serving on a ship that didn't have excess power generation capability. I<BR>
can<BR>
> only assume that spacers would feel the same. Remember fusion power is<BR>
> cheap. Fuel for jump is expensive (at least in terms of tankage and such).<BR>
> But power itself is cheap. (A milieu 0 campaign might be different, but in<BR>
> the Twelfth Century Imperial an undamaged ship should never want for<BR>
power.)<BR>
><BR>
><BR>
Terry,<BR>
<BR>
For a military ship I whole heartedly agree with you. However, I can see the<BR>
problem in this system for ship UPGRADES. Say a PC party has the money to<BR>
install a couple of lasers on their ship, why is it CERTAIN that they will<BR>
have the credits, room, appropriate peripheral equipment, etc. to upgrade<BR>
their Power Plant (not to mention remebering the fact that it's too small to<BR>
accomodate everything at once!).<BR>
<BR>
Heck I played this on my old party, CT of course. They had the ship, made<BR>
enough to add some fire power and figured they could take on the Universe!<BR>
First time a pirate came along they decided to "burn 'em from the skies!".<BR>
Loaded the appropriate gunnery software, manned the turrets got ready to<BR>
fire! Then I asked them what systems they were going to shut down! I also<BR>
suggested that the drives were the single system that could be shut down<BR>
that would give them all of the power they needed. Of course there was a<BR>
time penalty to restart the drives, made longer for each round they fired.<BR>
<BR>
I used some of the old FASA Star Trek rules for engineering and had them<BR>
sweating for a while, until their engineer managed to shut down enough<BR>
secondary system (including life support) and pulled a bit more than the<BR>
rated power out of the PP to let them get a couple of shots off AND keep the<BR>
drives running! As it worked out they had AMAZINGLY good rolls (wink, wink)<BR>
and crippled the raider. It was a long time before they got over the<BR>
humbling experience, they also save they cash to increase the PP, then they<BR>
found out how much of their cargo hold they would lose...<BR>
<BR>
It was like that with every upgrade, once they caught one, always a<BR>
trade-off. With the G:T rules the trade-off is in space alone... if you<BR>
include the PP as a percentage of the module. I prefer the modified modules<BR>
(from somewhere on the 'Net) with out the PP percentage, and a seperate<BR>
number of PP modules sized as needed.<BR>
<BR>
Mike<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 18:33:56 +1300<BR>
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz><BR>
Subject: re: Why use .jpg?<BR>
<BR>
Date sent:      	Wed, 29 Dec 1999 23:04:49 +0000<BR>
From:           	SD Mooney <dom@cybergoths.u-net.com><BR>
<BR>
> To be honest, Acrobat PDF is the best format to ensure accuracy. <BR>
> Downside is that you need Illustrator or Photoshop(?) to edit the <BR>
> resulting file.<BR>
<BR>
I've always used Exchange to edit pdf's. I know most good dtp packages<BR>
can create pdf now, but AFAIK only Exchange can actually edit them.<BR>
<BR>
> I prefer downloadable deckplans as Acrobat files.<BR>
<BR>
Same here<BR>
<BR>
<BR>
Andrew etc<BR>
Homepage http://users.netaccess.co.nz/amv/<BR>
Traveller http://www.downport.com/amv/<BR>
 "What do you expect from a species who's females are<BR>
 always in heat" Ko of the Ilui clan on Humans and honour<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 01:04:22 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: art and attraction<BR>
<BR>
Kenji puts forth on the Ether:<BR>
 >I will wait breathlessly for the first Traveller art to depict the<BR>
 >Intrepid Adventurers with potbellies and cellulite.<BR>
<BR>
My copy of "The Traveller Book" has an illustration of the sample character <BR>
Merchant Captain Alexander Jamison.<BR>
The face is drawn rather heavyset.  Full cheeks, thick neck and the top <BR>
part of a large torso.<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
Joan of Arc: the patron saint of welders http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 30 Dec 1999 19:48:38 +1300<BR>
From: "Frank Pitt" <frankie@mundens.gen.nz><BR>
Subject: Re: Drawing Program<BR>
<BR>
> Any good references on CORBA? (I'm currently in "SEND MORE DATA"<BR>
> mode ... all the flying I do, at least I can read & learn. Just wish<BR>
> I had a decent laptop ...).<BR>
<BR>
Best web source is www.omg.org, best quick read book (though it's now a<BR>
couple of years out of date) I know of is "Instant CORBA" by Robert Orfali,<BR>
et al.<BR>
<BR>
Frankie<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 29 Dec 1999 23:05:08 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Drawing Program<BR>
<BR>
In mail you write:<BR>
<BR>
>>Basically, even if it was legal to attempt such a thing,  it would be<BR>
>>impossible to prove, seeing as programs exist that let you edit the strings<BR>
>>in a GIF such as the one that states which editor created it.<BR>
>>I often change this to read something like Unisys Sucks! just for the hell<BR>
>>of it whenever I need to use GIF.<BR>
><BR>
> Really?<BR>
><BR>
> Sounds interesting. Where can you get these from?<BR>
<BR>
I'd be interested also.<BR>
<BR>
I've got a program that will strip comments out of GIF files, but it<BR>
*destroys* animated GIFs (the output file only has the first image). It<BR>
also strip the "garbage" that tends to get tacked onto the end of GIF<BR>
files after being sent via things like xmodem.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1604<BR>
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